Abstract

This paper describes the basic ideas of the HyperReal project. It is centered on the definition of architectural abstractions to design modular RT systems. Basic components are reactive agents manipulating data and connectors supporting interactions among agents. Such components are not aware of control strategies, which are managed by a controller. The controller relies on a time-driven model of control, and separates planning and dispatching of actions. Plans are associated with virtual clocks that support the explicit management of time. The architectural abstractions allow designers to fully control the temporal behavior of the system and to reuse components to fit different application-oriented control models.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.