Abstract
Our animation program is a relatively small program that uses large-group projects to teach students. For 15 years, the undergraduate seniors have grouped together each year to create a single large-group animated short film, a consistently successful educational experience leading to solid foundational knowledge, successful hires, and yearly top awards. Six years ago, some of our students approached us wanting to create video games instead of films. This raised the question: can we teach both film and games without compromising the success and educational value that has come from focusing only on animated film? After some experience, our answer was yes. Though films and games have significant differences, we are still able to create both film and video games within a single program. Here we address how to overlap similarities and approach differences in combining the teaching of film and games.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.