Abstract

Modeling of long range propagation of collimated wavepackets poses some major difficulties with the conventional FDTD scheme. The difficulties arise from the vast computer resources needed to discretize the entire region of interest and the accumulation of numerical dispersion error. As a means for circumventing these difficulties, the moving frame FDTD approach is in this work. In this approach, the computational grid size is limited to the order of the pulse length, and it and moves along with the pulse. The issues discussed in conjunction with this method are those of numerical dispersion, which is shown to be reduced substantially compared with the stationary formulation, numerical stability, and absorbing boundary conditions at the leading, trailing and side boundaries, Numerical results of pulsed beam propagation in both homogeneous and plane stratified media are shown, and the capability of the method is demonstrated with propagation distances exceeding the order of 10 4 pulse lengths.

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