Abstract
The target of the Roadrunner Universe project at Los Alamos National Laboratory is a set of very large cosmological N-body simulation runs on the hybrid supercomputer Roadrunner, the world's first petaflop platform. Roadrunner's architecture presents opportunities and difficulties characteristic of next-generation supercomputing. We describe a new code designed to optimize performance and scalability by explicitly matching the underlying algorithms to the machine architecture, and by using the physics of the problem as an essential aid in this process. While applications will differ in specific exploits, we believe that such a design process will become increasingly important in the future. The Roadrunner Universe project code, MC3 (Mesh-based Cosmology Code on the Cell), uses grid and direct particle methods to balance the capabilities of Roadrunner's conventional (Opteron) and accelerator (Cell BE) layers. Mirrored particle caches and spectral techniques are used to overcome communication bandwidth limitations and possible difficulties with complicated particle-grid interaction templates.
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