Abstract

In this paper, we present a hybrid grid generation approach for viscous flow simulations by marching a surface triangulation on viscous walls along certain directions. Focuses are on the computing strategies used to determine the marching directions and distances since these strategies determine the quality of the resulting elements and the reliability of the meshing procedure to a large extent. With respect to marching directions, three strategies featured with different levels of efficiencies and robustness performance are combined to compute the initial normals at front nodes to balance the trade-off between efficiency and robustness. A novel weighted strategy is used in the normal smoothing scheme, which evidently reduces the possibility of early stop of front generation at complex corners. With respect to marching distances, the distance settings at concave and/or convex corners are locally adjusted to smooth the front shape at first; a further adjustment is then conducted for front nodes in the neighbourhood of gaps between opposite viscous boundaries. These efforts, plus other special treatments such as multi-normal generation and fast detection of local/global intersection, as a whole enable the setup of a hybrid mesher that could generate qualitied viscous grids for geometries with industry-level complexities.

Highlights

  • For RANS computations involving complex geometries, a challenging task is the generation of high-quality RANS meshes

  • In a prismatic hybrid mesh, the near field of viscous walls is configured with layered prismatic elements to resolve high flow gradients normal to the walls, whereas the remaining domain is usually filled with an unstructured mesh

  • The generation of a hybrid prismatic mesh usually consists of two individual meshing steps: boundary layer mesh generation and unstructured mesh generation

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Summary

Introduction

For RANS computations involving complex geometries, a challenging task is the generation of high-quality RANS meshes. Compared with the mature unstructured mesh generation and Cartesian mesh generation, the generation of boundary layer meshes still gives rise to numerous difficulties and is the main challenge in generating the entire prismatic hybrid mesh Among those difficulties, those induced by the computations of marching directions and marching distances should be highlighted because both computations determine the quality of the resulting elements and the reliability of the meshing procedure to a large extent. A practically useful hybrid mesh generation scheme should take the quality of the resulting elements and the reliability of the meshing procedure as the primary consideration Following this principle, we proposed several novel computing strategies for marching directions and marching distances.

Literature review
Boundary layer mesh generation
Numerical experiments
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