Abstract

Video games are extremely popular and many human factors practitioners are working on video game related research. The goals for this panel are 1) to discuss some of the human factors research being conducted in different domains, 2) to highlight some of the techniques that are and are not commonly used to do this research, 3) to highlight how individuals broke into their respective jobs/field, and 4) discuss ways new researchers can get involved in this field. Hopefully this information helps human factors practitioners learn more about this field and how to get involved in it.

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