Abstract
This first volume (of a two-volume series) outlines how to incorporate HFs/E principles and knowledge into the design of consumer products in a variety of applications. It discusses the user-centered design process, starting with how mental workload affects everyday interactions with consumer products and what lessons may be applied to product design. The book then highlights the ever increasing role of information technology, including digital imaging, video and other media, and virtual reality (VR) applications, in consumer product design. It also explores user-centered aspect of consumer product development with discussions on user-centered versus task-based approach, articulation and assessment of user requirements and needs, interaction with design models, and eco design. With contributions from a team of researchers from 21 countries, the book covers the current state-of-the-art methods and techniques of product ergonomics. It provides an increased knowledge of how to apply the HF/E principles that ultimately lead to better product design.
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