Abstract

This work analyses the potential and contemporary attributes of the emerging technologies of Immersive Virtual Reality (IVR), for their use in educational environments, which through direct experiences contribute to facilitate actions related to human cognition. The study and analysis of human cognition is based on the Biology of Cognition and diverse approaches of the Educational Sciences, with the objective of contributing towards the search for the understanding of mechanisms and theories associated to it, in real and/or virtual environments, a fact that can be useful for a better approach to the processes and elements associated to the design and conception of the environments, architectures, learning objects and interactions, which with educational purposes, use Immersive Technologies and Virtual Reality, whose evolution and innovations in the last decades have also been duly established.

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