Abstract

Recent advances in Internet technology have led to the concept of networked product development. This includes geographically separated teams, co-located over wide area networks for the design, manufacture and marketing of products. Such a distributed environment consists of humans, software and manufacturing machines. Previous research in networked product development assumed that all manufacturing facilities were already networked and remotely accessible, and excluded the non-networked machines. This paper presents a human-centred methodology for virtual integration of stand-alone facilities into a networked environment. The methodology is based on a modified Open Systems Interconnection (OSI) model and has been realised through a hybrid architecture which includes stand-alone machines, humans and software agents. A laboratory-based experiment was carried out to validate the integration methodology for a stand-alone injection moulding machine. The role of humans in the integration process at different stages of the experiment has been analysed. Results suggest that virtual integration of stand-alone facilities into a networked environment is both feasible and practical. However, the effectiveness of the integration methodology to solve real world industry problems will need further investigation. The main implication of this research is that humans will continue to play an indispensable role in the evolution towards a global manufacturing environment in terms of flexibility and reusability of legacy based and modern manufacturing facilities.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.