Human-centered AI and robotics
Robotics has a special place in AI as robots are connected to the real world and robots increasingly appear in humans everyday environment, from home to industry. Apart from cases were robots are expected to completely replace them, humans will largely benefit from real interactions with such robots. This is not only true for complex interaction scenarios like robots serving as guides, companions or members in a team, but also for more predefined functions like autonomous transport of people or goods. More and more, robots need suitable interfaces to interact with humans in a way that humans feel comfortable and that takes into account the need for a certain transparency about actions taken. The paper describes the requirements and state-of-the-art for a human-centered robotics research and development, including verbal and non-verbal interaction, understanding and learning from each other, as well as ethical questions that have to be dealt with if robots will be included in our everyday environment, influencing human life and societies.
Highlights
Already 30 years ago, people have learned in school that automation of facilities is replacing human workers, but over time people recognized in parallel that working profiles are changing and that new type of work is created through this development, so that the effect was rather a change in industry and not a mere replacement of work
We see that AI systems are getting increasingly powerful in many domains that were initially solvable only using human intelligence and cognition, starting this debate anew
We see at the same time with a closer look, that the performance of AI in such selected domains may outrun that of humans, the mechanisms and algorithms applied do not necessarily resemble human intelligence and methodology, and may even not involve any kind of cognition
Summary
Already 30 years ago, people have learned in school that automation of facilities is replacing human workers, but over time people recognized in parallel that working profiles are changing and that new type of work is created through this development, so that the effect was rather a change in industry and not a mere replacement of work. Anthropomorphic robots significantly draw the attention of the public and creates high expectations in different service robotics applications, but the way they are perceived and their acceptance is a complex function involving multiple factors, including user culture, context and quality of the interaction or even degree of human likeness [75]. The impact of this last point, in particular, is not trivial. See the reviews by Fink [80] or Złotowski et al [81]
13939
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- Jan 27, 2016
- Nature
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141
- 10.1016/j.smhl.2018.03.002
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- Smart Health
476
- 10.1177/0278364918770733
- Apr 1, 2018
- The International Journal of Robotics Research
190
- 10.1007/s12369-015-0298-7
- Apr 17, 2015
- International Journal of Social Robotics
51
- 10.3389/fnbot.2018.00059
- Sep 25, 2018
- Frontiers in Neurorobotics
2875
- 10.1038/s42256-019-0088-2
- Sep 1, 2019
- Nature Machine Intelligence
128
- 10.1080/01691864.2016.1164622
- Apr 11, 2016
- Advanced Robotics
132
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- Jan 1, 2009
116
- 10.1109/icra.2011.5980202
- Mar 18, 2011
- Research Article
28
- 10.1016/j.ijhcs.2024.103301
- May 23, 2024
- International Journal of Human - Computer Studies
From explainable to interactive AI: A literature review on current trends in human-AI interaction
- Conference Article
- 10.1109/cros66186.2025.11066077
- Apr 28, 2025
Humor and Emotion in Social Robotics: Exploring User Interaction with an Emotionally Responsive Joke-Telling Robot
- Research Article
44
- 10.1057/s41599-024-03432-4
- Jul 13, 2024
- Humanities and Social Sciences Communications
The increasing prevalence of Artificial Intelligence (AI) in higher education underscores the necessity to explore its implications on ethical, social, and educational dynamics within the sector. This study aims to comprehensively investigate the impact of AI on higher education in Saudi Arabia, delving into stakeholders’ attitudes, perceptions, and expectations regarding its implementation. The research hones in on key facets of AI in higher education, encompassing its influence on teaching and learning, ethical and social implications, and the anticipated role of AI in the future. Employing a quantitative approach through an online survey questionnaire (N = 1113), this study reveals positive attitudes toward AI in higher education. Stakeholders recognize its potential to enhance teaching and learning, streamline administration, and foster innovation. Emphasis is placed on ethical considerations and guidelines for AI implementation, highlighting the imperative need to address issues such as privacy, security, and bias. Participants envision a future characterized by personalized learning experiences, ethically integrated AI, collaboration, and ongoing support for lifelong learning. Furthermore, the results illuminate the intricate interplay between AI usage, purposes, difficulties, and their impact on attitudes, perceptions, and future implications. Accordingly, the research underscores the necessity for a comprehensive understanding of AI integration, considering not only its technical aspects but also the ethical, social, and educational dimensions. By acknowledging the role of AI uses, AI usage purposes, and addressing associated difficulties, educational stakeholders can work towards harnessing the benefits of AI while ensuring responsible and effective implementation in teaching and learning contexts.
- Book Chapter
- 10.4018/979-8-3693-8985-0.ch006
- Apr 11, 2025
This chapter investigates how AI humanoids revolutionize cyber nomad education. Cyber nomadism is flexible yet has drawbacks including isolation and resource shortages. AI humanoids enable personalized learning, constant feedback, and collaboration among geographically distributed learners. AI promotes participation and adaptation in cyber nomad education. Equity in education requires ethical considerations of data privacy, bias, and accessibility. Cyber nomad education will stress hyper-personalization, hybrid learning methods, and worldwide collaboration, requiring instructors to integrate AI technologies. The document recommends using AI to empower mobile learners and create inclusive, adaptable learning environments that prepare students for a changing world.
- Research Article
- 10.3389/fenrg.2024.1425197
- Jul 30, 2024
- Frontiers in Energy Research
As the physical power information system undergoes continual advancement, mobile energy storage has become a pivotal component in the planning and orchestration of multi-component distribution networks. Furthermore, the evolution and enhancement of big data technologies have significantly contributed to enhancing the rationality and efficacy of various distribution network planning and layout approaches. At the same time, multi-distribution networks have also confronted numerous network attacks with increasing probability and severity. In this study, a Petri net is initially employed as a modeling technique to delineate the network attack flow within the distribution network. Subsequently, the data from prior network attacks are consolidated and scrutinized to evaluate the vulnerability of the cyber-physical system (CPS), thereby identifying the most critical network attack pattern for a multi-component distribution network. Following this, the defender–attacker–defender planning methodology is applied for scale modeling, incorporating rapidly evolving mobile energy storage into the pre-layout, aiming to mitigate the detrimental impact of network attacks on the power grid. Ultimately, the column and constraint generation (C&CG) algorithm is utilized to simulate and validate the proposed planning strategy in a 33-node system with multiple control groups established to demonstrate the viability and merits of the proposed strategy.
- Research Article
- 10.1108/bpmj-03-2025-0290
- Aug 8, 2025
- Business Process Management Journal
Purpose Due to fierce competition, manufacturing enterprises must intensely focus on improving every operational link for business continuity. Selecting a sustainable service provider of artificial intelligence (AI)-powered robotic systems in reverse logistics function is a vital link to increase competitive edge in manufacturing firms and still requires investigation. Thus, this study proposes a criteria framework for manufacturing enterprises to select a sustainable provider of AI-powered robotic sorting systems (AIRSS) – a typical AI-powered robotic systems. Design/methodology/approach Using the grey analytical hierarchy process, weightage was assigned to sustainable provider selection criteria in order to give clarity on the significance degree. Then, using fuzzy technique for order of preference by similarity to ideal solution, the best AIRSS service provider was selected, catering to the most significant criteria based on sustainable performance scores. The proposed evaluating methodology was verified via empirical evidence in Nigeria, and sensitivity analysis was conducted for its validation. Findings The results highlight the economic dimension as the most significant, followed by social and environmental. Also, the results pinpoint pricing, customer support, quality, ethical considerations, accessibility and security as the most significant sustainable service provider criteria for AIRSS. As well, the ranking of five AIRSS providers was done to select the best. Research limitations/implications This study will assist the manufacturers to overcome the risk of erroneous assessment of AIRSS providers and encourage the AI service providers to enhance their performance in terms of the critical criteria for increased competitive edge in a rapidly moving market. Originality/value This study is a pioneering attempt to develop a criteria framework and propose evaluating methodology for sustainable service provider selection of AIRSS in a developing nation based on triple-bottom-line (TBL) dimensions and G-AHP-F-TOPSIS, respectively.
- Book Chapter
- 10.4018/979-8-3693-2849-1.ch020
- Jun 28, 2024
The integration of Deep Reinforcement Learning (DRL) into the realm of robotics and autonomous systems has emerged as a groundbreaking paradigm shift, empowering machines to tackle intricate tasks through interaction with their environments. This chapter offers a comprehensive examination of the current research landscape at the intersection of DRL and robotics within this dynamic field. This chapter navigates through the conceptualization of DRL and explores its diverse applications in controlling robotics and object manipulation. The chapter showcases the autonomy and adaptability enabled by DRL while addressing prevalent challenges such as sample efficiency, safety concerns, and scalability. In conclusion, this chapter serves as a valuable resource for future researchers and practitioners intrigued by the intersection of DRL and robotics. It synthesizes current knowledge, underscores significant progress made, and maps out exciting avenues for further exploration, ultimately propelling the advancement of robotic systems in the era of machine learning and artificial intelligence.
- Conference Article
2
- 10.1145/3639592.3639625
- Dec 16, 2023
Exploration of Explainable AI for Trust Development on Human-AI Interaction
- Research Article
- 10.1525/abt.2025.87.3.165
- Mar 1, 2025
- The American Biology Teacher
Artificial intelligence (AI) encompasses the science and engineering behind creating intelligent machines capable of tasks that typically rely on human intelligence, such as learning, reasoning, decision-making, and problem-solving. By analyzing vast amounts of data, identifying patterns, and making predictions that were once impossible, AI has rapidly advanced in recent years. This progress owes much to the availability of extensive data, powerful computing devices, and innovative algorithms. Life sciences explore the study of living organisms and their interactions with the environment. These disciplines seek to unravel the mechanisms of life, enhance human health, and address global challenges such as food security. In this review we investigate the contributions of AI to various domains within life sciences, including drug discovery, genomics, marine biology, and education. Additionally, we address the challenges related to integrating AI into life sciences applications. Furthermore, we reflect on the ethical and social implications of AI deployment, emphasizing the need for responsible and transparent utilization of this powerful technology.
- Research Article
- 10.3390/fi17020052
- Jan 21, 2025
- Future Internet
Human communication in daily life entails not only talking about what we are currently doing or will do, but also speculating about future possibilities that may (or may not) occur, i.e., “anticipatory speech”. Such conversations are central to social cooperation and social cohesion in humans. This suggests that such capabilities may also be critical for developing improved speech systems for artificial agents, e.g., human–agent interaction (HAI) and human–robot interaction (HRI). However, to do so successfully, it is imperative that we understand how anticipatory speech may affect the behavior of human users and, subsequently, the behavior of the agent/robot. Moreover, it is possible that such effects may vary across cultures and languages. To that end, we conducted an experiment where a human and autonomous 3D virtual avatar interacted in a cooperative gameplay environment. The experiment included 40 participants, comparing different languages (20 English, 20 Korean), where the artificial agent had anticipatory speech either enabled or disabled. The results showed that anticipatory speech significantly altered the speech patterns and turn-taking behavior of both the human and the agent, but those effects varied depending on the language spoken. We discuss how the use of such novel communication forms holds potential for enhancing HAI/HRI, as well as the development of mixed reality and virtual reality interactive systems for human users.
- Research Article
38
- 10.1111/bjet.12646
- Jul 1, 2018
- British Journal of Educational Technology
This study examines interaction patterns in a series of game activities for learning social skills by autistic youth in a 3D game‐based collaborative virtual learning environment (CVLE). Researchers studying collaborative learning have indicated the importance of social interactions and social presence. However, few studies have examined the relationship of avatar social interactions with embodied social presence in a 3D game‐based CVLE. Specifically, we examined avatar‐mediated verbal and nonverbal interactions by autistic youth in iSocial, a game‐based 3D CVLE for developing social competencies. How are avatar‐mediated verbal and nonverbal social interactions related to the extent of embodied social presence? Building on prior studies on embodied social presence (ESP) theory and the verbal and nonverbal social interaction framework, this paper aims to explore the link between the combination of verbal (appropriate and inappropriate) and nonverbal (avatar proximity, orientation, joint attention and gesture) interaction patterns and experienced ESP level. We report on the results of 3 cohorts of a total of 11 youth aged from 11 to 14 who were diagnosed with Autism Spectrum Disorder learning in 13 game activities in iSocial. The video data of the participants’ screen recordings were analyzed and coded based on the ESP theory and verbal and nonverbal social interaction framework. Through cluster analysis, the results identify distinct patterns of verbal and nonverbal interaction that are associated with different levels of embodied social presence. The findings of this study (1) shed light on the link between social interactions and embodied social presence and (2) provide a deeper understanding of how the unique spatial and visual characteristics of 3D CVLE and the design of game activities in 3D CVLE may transform collaborative learning, especially for autistic youth.
- Research Article
1
- 10.1080/17482798.2024.2404118
- Jan 30, 2025
- Journal of Children and Media
As technology becomes ubiquitous in the homes of many families, children learn to incorporate touchscreen devices into their everyday activities. The present study explored young children’s role in shaping their gaming experience to maintain social interactivity. Twenty-nine children at 2.5 years old in the U.S. played a non-educational game on a touchscreen in the presence of a researcher. We examined the temporal distribution and functions of toddlers’ active initiation of verbal and nonverbal social interactions. The results indicated modality differences. The toddlers tended to initiate verbal interactions in the middle segment of gaming and nonverbal interactions at the beginning. Moreover, toddlers who initiated a greater proportion of verbal (as opposed to nonverbal) interactions tended to amass more social interactions overall. Finally, the child-initiated interactions served functions of sharing success, seeking assistance, requesting a change, and inviting others to participate. Together, these findings provide insight into the social aspects of touchscreen gaming as toddlers navigate this new form of play.
- Research Article
13
- 10.3389/fnhum.2018.00296
- Aug 14, 2018
- Frontiers in Human Neuroscience
Social interactions arise from patterns of communicative signs, whose perception and interpretation require a multitude of cognitive functions. The semiotic framework of Peirce’s Universal Categories (UCs) laid ground for a novel cognitive-semiotic typology of social interactions. During functional magnetic resonance imaging (fMRI), 16 volunteers watched a movie narrative encompassing verbal and non-verbal social interactions. Three types of non-verbal interactions were coded (“unresolved,” “non-habitual,” and “habitual”) based on a typology reflecting Peirce’s UCs. As expected, the auditory cortex responded to verbal interactions, but non-verbal interactions modulated temporal areas as well. Conceivably, when speech was lacking, ambiguous visual information (unresolved interactions) primed auditory processing in contrast to learned behavioral patterns (habitual interactions). The latter recruited a parahippocampal-occipital network supporting conceptual processing and associative memory retrieval. Requesting semiotic contextualization, non-habitual interactions activated visuo-spatial and contextual rule-learning areas such as the temporo-parietal junction and right lateral prefrontal cortex. In summary, the cognitive-semiotic typology reflected distinct sensory and association networks underlying the interpretation of observed non-verbal social interactions.
- Conference Article
6
- 10.1145/3434074.3447171
- Mar 8, 2021
Interpersonal communication and relationship building promote successful collaborations. This study investigated the effect of conversational nonverbal and verbal interactions of a robot on bonding and relationship building with a human partner. Participants interacted with two robots that differed in their nonverbal and verbal expressiveness. The interactive robot actively engaged the participant in a conversation before, during and after a collaborative task whereas the non-interactive robot remained passive. The robots' nonverbal and verbal interactions increased participants' perception of the robot as a social actor and strengthened bonding and relationship building between human and robot. The results of our study indicate that the evaluation of the collaboration improves when the robot maintains eye contact, the robot is attributed a certain personality, and the robot is perceived as being alive. Our study could not show that an interactive robot receives more help by the collaboration partner. Future research should investigate additional factors that facilitate helpful behavior among humans, such as similarity, attributional judgement and empathy.
- Research Article
43
- 10.1177/1533317517704301
- Apr 18, 2017
- American Journal of Alzheimer's Disease & Other Dementiasr
Social interaction between residents and staff is an important factor influencing sense of well-being. This study examined the relationship between staff-resident interactions and psychological well-being of persons with dementia. A total of 831 observations of 110 persons with dementia in 17 nursing homes and 6 assisted living facilities were included. Psychological well-being was measured by observed displays of positive and negative emotional expressions. Social interaction was determined by the type of social interaction (ie, verbal interaction, nonverbal interaction, and both verbal and nonverbal interactions) and the quality of interaction (ie, positive, negative, and neutral). Verbal or both verbal and nonverbal interactions showed significant relationship with positive and negative emotional expressions. Positive interaction was significantly associated with more positive emotional expression, whereas negative interaction was not. Staff-resident interactions are important to promote the psychological well-being of persons with dementia in residential care.
- Conference Article
14
- 10.1109/3dui.2009.4811201
- Jan 1, 2009
A common approach when simulating face-to-face interpersonal scenarios with virtual humans is to afford users only verbal interaction while providing rich verbal and non-verbal interaction from the virtual human. This is due to the difficulty in providing robust recognition of user non-verbal behavior and interpretation of these behaviors within the context of the verbal interaction between user and virtual human. To afford robust hand and tool-based non-verbal interaction with life-sized virtual humans, we propose virtual multi-tools. A single hand-held, tracked interaction device acts as a surrogate for the virtual multi-tools: the user's hand, multiple tools, and other objects. By combining six degree-of-freedom, high update rate tracking with extra degrees of freedom provided by buttons and triggers, a commodity device, the Nintendo Wii Remote, provides the kinesthetic and haptic feedback necessary to provide a high-fidelity estimation of the natural, unencumbered interaction provided by one's hands and physical hand-held tools. These qualities allow virtual multi-tools to be a less error-prone interface to social and task-oriented non-verbal interaction with a life-sized virtual human. This paper discusses the implementation of virtual multi-tools for hand and tool-based interaction with life-sized virtual humans, and provides an initial evaluation of the usability of virtual multi-tools in the medical education scenario of conducting a neurological exam of a virtual human.
- Research Article
- 10.1075/is.00022.vo
- Jun 7, 2024
- Interaction Studies
Research on interaction in speaking assessment suggests that both verbal and nonverbal interaction are integral parts of the construct of interactional competence (Galaczi & Taylor, 2018; Plough et al., 2018; Young, 2011). However, little has been done to investigate which features significantly contribute to interactional competence scores. This study, therefore, examined which interaction features that raters noticed in individual scripted interview and paired discussion tasks to gain an insight into the interactional competence construct, providing validity evidence for an inclusion of interactional competence in speaking assessment. Sixty-eight student performances were rated based on interaction rating scales. Exploratory factor analysis revealed four factors: nonverbal communication, topic management, interactional management, and interactive listening. Logistic regressions showed that while raters attended to more topic management features in the individual scripted interview task, they noticed more interactional management features in the paired discussion task. Simple regressions showed that nonverbal communication and topic management features predicted interactional competence scores in the individual scripted interview task, whereas nonverbal communication, topic management, interactional management, and interactive listening features were predictors of scores in the paired discussion task. The findings suggest that both nonverbal and verbal interaction features are important in the interactional competence construct with the paired task providing test-takers with more opportunities to demonstrate their interactional ability.
- Research Article
6
- 10.3389/fpsyg.2021.716671
- Aug 16, 2021
- Frontiers in Psychology
Human language is inherently embodied and grounded in sensorimotor representations of the self and the world around it. This suggests that the body schema and ideomotor action-effect associations play an important role in language understanding, language generation, and verbal/physical interaction with others. There are computational models that focus purely on non-verbal interaction between humans and robots, and there are computational models for dialog systems that focus only on verbal interaction. However, there is a lack of research that integrates these approaches. We hypothesize that the development of computational models of the self is very appropriate for considering joint verbal and physical interaction. Therefore, they provide the substantial potential to foster the psychological and cognitive understanding of language grounding, and they have significant potential to improve human-robot interaction methods and applications. This review is a first step toward developing models of the self that integrate verbal and non-verbal communication. To this end, we first analyze the relevant findings and mechanisms for language grounding in the psychological and cognitive literature on ideomotor theory. Second, we identify the existing computational methods that implement physical decision-making and verbal interaction. As a result, we outline how the current computational methods can be used to create advanced computational interaction models that integrate language grounding with body schemas and self-representations.
- Research Article
- 10.5204/mcj.733
- Nov 7, 2013
- M/C Journal
Regressive Augmentation: Investigating Ubicomp’s Romantic Promises
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250
- 10.1016/j.acap.2014.10.001
- Nov 22, 2014
- Academic Pediatrics
Maternal Mobile Device Use During a Structured Parent–Child Interaction Task
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47
- 10.1016/j.robot.2003.11.002
- Feb 3, 2004
- Robotics and Autonomous Systems
Maze exploration behaviors using an integrated evolutionary robotics environment
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7
- 10.1177/160940691201100503
- Dec 1, 2012
- International Journal of Qualitative Methods
This narrative account describes a collaborative qualitative video data analysis process between a bilingual Deaf female researcher and a bilingual Puerto Rican female researcher. Via three processing points, we examine our journeys to co-construct meanings from a single video data source which was part of a larger ethnographic study of an urban community change initiative. We highlight how our respective epistemologies informed the process of watching, analyzing, and interpreting nonverbal and verbal interactions from a video segment. The video watching process included a hunch and discovery of a critical incident. While engaging independently and collaboratively in analysis, we confirmed how the critical incident revealed concepts of access and participation. This article is distinctive in that it highlights Deaf epistemology and qualitative inquiry processes through video data analysis of nonverbal interactions. Our work contributes to the growing body of methodology literature emphasizing collaborative social practices for video data analysis.
- Research Article
- 10.36923/jicc.v16i2.721
- Jul 10, 2016
- Journal of Intercultural Communication
This study analyzed the communication among construction workers at Mabapi Estate. Its primary objective was to establish the relationship between languages and work in construction industry through the description and explication of communication behaviors and competences that construction workers relied on to participate in intelligible socially organized verbal and non-verbal interactions. To gather data for the study, an ethnographic participant observation and semi-structured interview methods were used. The study established that construction workers: created a common language that comprised coinages and vocabulary derived from different language communities, had the propensity to talk about issues that may appear uncouth to the civilized society and that they employed varied non-verbal cues to enhance their verbal interactions.
- Research Article
39
- 10.1023/a:1023523228455
- Jun 1, 2003
- Sex Roles
The purpose of this study was to investigate gender differences in problem-solving and conflict-resolution skills in preschool children. Children between 4 and 5 years of age completed 3 problem-solving tasks with either a same-sex or a different-sex peer. Children's verbal and nonverbal interactions were analyzed. Girls used mitigation more often than did boys. Mixed-sex dyads engaged in controlling verbal interactions more often than same-sex dyads. There were relationships between verbal and nonverbal behaviors and task success; these relationships also differed across pair types. The results of the study demonstrate that the gender differences in types of verbal interactions previously observed in preschool children's free play are also present in their problem-solving interactions and that children are able to alter the types of behaviors they use depending upon both partner gender and the type of task involved.
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2
- 10.5920/mhldrp.2007.4137
- Apr 1, 2007
- Mental Health and Learning Disabilities Research and Practice
This study involves quality of interaction between Day Centre staff and Service-Users with Learning Disabilities in two Day Centres (Dc1 n=50, Dc2 n=247). The Quality of Interactions Schedule (QUIS) was applied within an eight month prospective design, involving 32 visits which constructed a ‘typical day’ composed of 20-30 minute observational sessions within each Day Centre. The largest proportions of interactions were of a positive nature (87%) across both Day Centres. More positive care interactions were seen in Dc1 and significantly higher rates of positive interactions in Dc1. The greatest use of Verbal and Non-verbal interaction was observed in Dc1. Service users initiated more of the interactions in Dc2. Lengthier verbal interactions were seen in Dc1 and conversely greater amounts of short verbal interactions were seen in Dc2. Within both centres time-tables that were inspected indicated similar proportions spent in: Work, Leisure, Education, Community and Social skills sessions. In comparison to previous studies a relatively low proportion of activities were community based and social skills orientated. Results are framed within comparable observational studies in Day Centres; differences in measurement characteristics employed (Cummins, 2000, 2002) and service evaluation of quality of life in Day centres for adults with Learning Disabilities. Reliability and validity of results were also examined.
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21
- 10.1186/s42467-021-00014-x
- Jan 28, 2022
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