Abstract
Humans can learn under a wide variety of feedback conditions. Reinforcement learning (RL), where a series of rewarded decisions must be made, is a particularly important type of learning. Computational and behavioral studies of RL have focused mainly on Markovian decision processes, where the next state depends on only the current state and action. Little is known about non-Markovian decision making, where the next state depends on more than the current state and action. Learning is non-Markovian, for example, when there is no unique mapping between actions and feedback. We have produced a model based on spiking neurons that can handle these non-Markovian conditions by performing policy gradient descent [1]. Here, we examine the model’s performance and compare it with human learning and a Bayes optimal reference, which provides an upper-bound on performance. We find that in all cases, our population of spiking neurons model well-describes human performance.
Highlights
Typical laboratory experiments on human learning provide trial by trial feedback following each stimulus presentation
The first non-Markovian learning situation we consider is learning with switch-states
Participants completed as many episodes as they could in two sessions of 10 minutes each
Summary
Typical laboratory experiments on human learning provide trial by trial feedback following each stimulus presentation. Feedback is often delayed and sparse [2]. For example, several moves must be made before a player receives feedback about a game’s outcome (win, or lose). From this feedback it is impossible to infer directly whether a particular move was good or bad. Rewards might vary from one learning situation to the next. Different apples within an orchard might have different tastes. Learning in these situations is well-described by what are known as reinforcement learning (RL) models
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