Abstract
Guidelines are common in design projects for mobile devices. There are different types of guidelines, from general recommendations to specific rules that must be followed. Although the guidelines are generally designed to help designers and developers create effective interfaces, they can also restrict their creativity. The purpose of this article is to discuss the influence of the guidelines on the creativity of mobile application design. In addition, it also describes the pros and cons of using guidelines in mobile application design. It uses as case studies the guidelines of the two major operating systems currently in use: android and iOS. Finally, it provides some suggestions on how to design creative mobile apps using design guidelines (or not).
Highlights
Guidelines are used in different contexts and areas
The purpose of this article is to discuss the influence of the guidelines on the creativity of mobile application design
The relationship between creativity in design and design guidelines is discussed. This is followed by case studies of design guidelines from two operating systems
Summary
Guidelines are used in different contexts (e.g. practice code, exams) and areas (e.g. medicine, government). Guidelines serve to create consistency within the application and the platform for which it is designed. Shneiderman (2016) argues that consistent color, layout, fonts, and so forth must be employed everywhere He claims consistency can help users familiarize themselves with the interface and reach their goals more . The purpose of this article is to discuss the influence of the guidelines on the creativity of mobile application design. It provides a description of the pros and cons of using guidelines in mobile application design. The relationship between creativity in design and design guidelines is discussed This is followed by case studies of design guidelines from two operating systems.
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