Abstract

Three-dimensional acquisition techniques, reality-based modelling and virtual reality are tools used in Digital Humanities prevalently for displaying the results of a study, but they can also suggest new methods of investigation to humanities scholars. In a case study regarding art history, these techniques made it possible to recreate the layout of the Sala di Saturno in Pitti Palace (Florence) in the 17th century, based on information obtained from archive documents on the tapestries designed for that hall and a 3D model expressly elaborated with geomatic techniques. The results were summarised in a video showed in 2019 during the exhibition on tapestries dedicated to Cosimo I de' Medici. A tool was also developed to assist exhibition and museum curators in their work. Through virtual reality, they can design temporary exhibitions or modify the display of the works of art in a museum in a realistic way, using visually and metrically accurate models of the pieces and exhibition rooms.

Highlights

  • The research methodologies that involve computing technologies to perform or support traditional humanities methods are widely diffused.The expression Digital Humanities was born mainly in relation to text-based disciplines

  • La Sala di Saturno is currently part of the Palatine Galleries and it would not have been possible to remove the paintings that are housed there for a temporary exhibition, which was set up in the Sala Bianca. This is a very large room, and the tapestries could be comfortably admired by a large audience, but visitors lost the feeling of the context for which they were designed, so much so that the majestic tapestries appeared even larger than the Sala di Saturno (Fig. 2)

  • The advantages provided by the use of 3D models in the study of the layout of the tapestries in the Sala di Saturno of Pitti Palace in the 17th century;

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Summary

Introduction

The research methodologies that involve computing technologies to perform or support traditional humanities methods are widely diffused. The expression Digital Humanities was born mainly in relation to text-based disciplines. In such a context, disciplines in which imprecision, qualitative information and individual interpretations are traditionally the norm, had to deal with precision, quantitative measurement, and accuracy. It is not merely about adapting to a trend, digitisation is reconfiguring the role of those who produce and manage art (such as museums) and new, consolidated business models are emerged (Lazzeretti & Sartori, 2016). By developing new tools for the curatorship of art exhibitions; By improving the comprehensive management of museums. An application for the design and management of museum exhibitions in VR is outlined (part 5)

Historic background
The tapestries of the Sala di Saturno
The ancient layout of the hall
A video for communication
Virtual reality for curators
Conclusions
Full Text
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