Abstract

Most technology-supported dance games result in gameplay that looks very different than what we know as social dancing. For that matter, most 'social' games can involve a lot of solo staring at screens. Our lab re-examined the role of technology in supporting the dance experience, working with indie game developers and dancers to understand how to truly augment instead of override the joyful social and physical qualities of dancing together. Along the way, we learned some valuable lessons about how to reframe the conceptualization and development of mobile apps meant to augment everyday social experience. In this talk, I'll share these insights, toward opening your eyes as you tackle these kinds of design and development challenges in next-generation mobile applications.

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