Abstract

Learning at Islamic universities currently has challenges to utilize technology-based active learning. However, knowledge about the application of learning media based on active learning in Islamic higher education is still very lacking. So there needs to be a discussion about this. The purpose of this study was to determine the pattern of implementation and strategy of applying augmented reality based on active learning in Islamic universities. Based on the results of the study, it shows the implementation pattern and learning strategy of augmented reality-based on active learning in Islamic Universities as follows: First, it begins by considering the development of the application, knowing the types of active learning classroom, introducing augmented reality learning media and active learning, giving pictures and videos of learning materials using augmented reality for the process of individual reflection and the last stage is discussion and group work. The application of augmented reality in learning in Islamic higher education also attention to indicators of student participation behavior so that students have intellectual inquiry abilities and metacognition.

Highlights

  • Active learning telah mendapatperhatian yang besar dalam beberapa tahun terakhir dan sering dianggap sebagai perubahan baru dari pengajaran tradisional

  • knowledge about the application of learning media based on active learning in Islamic higher education is

  • there needs to be a discussion about this. The purpose of this study was to determine the pattern of implementation

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Summary

INTRODUCTION

Active learning telah mendapatperhatian yang besar dalam beberapa tahun terakhir dan sering dianggap sebagai perubahan baru dari pengajaran tradisional. Selain itu konsep active learning ini juga sering dikatakan mengacu pada metode pembelajaran yang berpusat pada mahasiswa (student centered learning) [3]. Teknologi Informasi dan Komunikasi (TIK) yang dapat dikembangkan diantaranya augmented reality. Augmented reality sendiri merupakan teknologi yang menyajikan pengalaman interaktif dari lingkungan yang ada dalam dunia nyata. Objek di dunia nyata dikembangkan oleh berbagai informasi dari komputer dengan menambahkan elemen visual, audio maupun rangsangan sensorik lainnya dalam bentuk 3D sehingga, mampu dioperasikan di komputer maupun di smartphone [6]. Tujuan dari penelitian ini adalah untuk mengetahui pola implementasi augmented reality berbasis active learning di perguruan tinggi Islam.

RESULT
CONCLUSION

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