Abstract

This article presents two studies that deepen the theme of how soundtracks shape our interpretation of audiovisuals. Embracing a multivariate perspective, Study 1 (N = 118) demonstrated, through an online between-subjects experiment, that two different music scores (melancholic vs. anxious) deeply affected the interpretations of an unknown movie scene in terms of empathy felt toward the main character, impressions of his personality, plot anticipations, and perception of the environment of the scene. With the melancholic music, participants felt empathy toward the character, viewing him as more agreeable and introverted, more oriented to memories than to decisions, while perceiving the environment as cozier. An almost opposite pattern emerged with the anxious music. In Study 2 (N = 92), we replicated the experiment in our lab but with the addition of eye-tracking and pupillometric measurements. Results of Study 1 were largely replicated; moreover, we proved that the anxious score, by increasing the participants’ vigilance and state of alert (wider pupil dilation), favored greater attention to minor details, as in the case of another character who was very hard to be noticed (more time spent on his figure). Results highlight the pervasive nature of the influence of music within the process of interpretation of visual scenes.

Highlights

  • The influence of music on human behavior has been studied since the dawn of time

  • We can conclude that H1 was verified even if we did not record the decrease in empathy in the Rachmaninov condition as opposed to controls

  • Given the very satisfying results of Experiment 1, through which we proved the multifaceted influence of the soundtrack on the interpretation of a scene, we wondered whether this influence could be due to the schemas mentioned above (Boltz, 2001), whose activation could be demonstrated by eye movements; we planned to replicate the same experiment in our lab but with the addition of eye tracking

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Summary

Introduction

A vast amount of studies analyzed the influence on several kinds of performances, among which physical tasks (Edworthy and Waring, 2006), work performance (Lesiuk, 2005), text and verbal memory (Taylor and Dewhurst, 2017), and learning (Lehmann and Seufert, 2017), the vast majority of the studies, starting from the 1980s, focused on marketing, shopping, and advertising (Bruner, 1990) Nowadays, this tradition continues, several modifications have been made within the Soundtracks Shape What We See experimental paradigms to involve new contemporary scenarios such as online shopping, website atmospherics, and driving game performance (Brodsky, 2001). Several social- and moralrelated domains have been explored: facial emotion recognition (Woloszyn and Ewert, 2012); awareness, acceptance, and recall of unethical messages (Ziv et al, 2012); moral judgment and prosocial behavioral intentions (Ansani et al, 2019; Steffens, 2020); and compliance with requests to harm a third person (Ziv, 2015)

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