Abstract

We consider games with two antagonistic players—Éloïse (modelling a program) and Abélard (modelling a Byzantine environment)—and a third, unpredictable and uncontrollable player, which we call Nature. Motivated by the fact that the usual probabilistic semantics very quickly leads to undecidability when considering either infinite game graphs or imperfect-information, we propose two alternative semantics that lead to decidability where the probabilistic one fails: one based on counting and one based on topology.

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