Abstract
Hand-tracking enables controller-free interaction with virtual environments, which can make virtual reality (VR) experiences more natural and immersive. As naturalness hinges on both technological and human influence factors, fine-tuning the former while assessing the latter can be used to increase overall experience. This paper investigates a reach-grab-place task inside VR using two input modalities (hand-tracking vs. handheld-controller). Subjects (N = 33) compared the two input methods available on a consumer grade VR headset for their effects on objective user performance and subjective experience of the perceived sense of presence, cognitive workload, and ease-of-use. We found that virtual hands (with hand-tracking) did not influence the subjective feelings of perceived presence, naturalness, & engagement; neither did it inspire the overall ease-of-use while performing the task. In fact, subjects completed the task faster and felt a lower mental workload and higher overall usability with handheld-controllers. The result found that in this particular case, hand-tracking did not improve the psychological and emotional determinants of immersive VR experiences. The study helps expand on our understanding of the two input modalities in terms of their viability for naturalistic experiences in VR akin to real-world scenarios.
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