Abstract

Abstract: This paper analyzes various skills that youths shall be taught in school or universities. These skills are not mathematical or coding skills but real-life skills that everyone needs in their personal and professional life, both. Historically, educational institutes have struggled to teach these skills to the youths. The author picks these skills and see it through the lens of different gaming genre and analyzes how the skill can be taught by games. The author analyzes the same, presents arguments, gaming examples and cites different research done in this area to show how gaming can not only teach certain skills that are required by everyone in their real-life but also it can help students master the same. Author also analyzes different genre of games and present a map to showcase the complexity of the same.

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