Abstract

By analyzing the human capital data from the video game industry, this research shows that firms in the creative industry recombining different types of human capital resources will result in differences in firm performance. This unique industry allows us to observe the internal recombination of FHCR and GHCR between different subsidiaries of the firm. We find that the fungibility of GHCR can have a significant impact on how firms recombine human capital resources. We also find that how firms reconfigure new business units, internal or acquisition, also has an impact on the recombination of human capital resources. By differentiating the firm-specificity and fungibility of human capital resources, this study sheds light on how GHCR vs. FHCR are recombined within the firm.

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