Abstract

AbstractWe conducted an experiment in a highly cooperative environment to find out how a disruption, similar to a broken window, affects behavior. A centipede game was framed as a game of soccer and run with smartphones during a soccer public viewing event, that is, a Bavarian beer garden with a large screen displaying a soccer game. We provided some subjects with information that was supportive to cooperation and others with disruptive information, aimed at inducing a broken window effect. The disruption reduced the willingness to cooperate at the final stage of the game. But expectations regarding teammates remained unaffected such that cooperation at earlier stages remained high. Cooperation is thus not as fragile as one might fear. Copyright © 2016 John Wiley & Sons, Ltd.

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