Abstract
This Ph.D. project takes a Participatory Design approach to address the research question how design fiction and constructionist approaches support the understanding of Emerging Technologies’ societal implications in formal education for 14 - 16 year old students? The main contribution will be new learning experiences in secondary schools that support children's critical and constructive engagement with emerging technologies, such as the Internet of Things, Augmented Reality, and Machine Learning. The thesis leverages theoretical strands within Child-Computer Interaction on constructionism and design fiction to combine hands-on learning and technological imagination. Preliminary results from Participatory Design interventions (Fall 2020) indicate that the combination of constructionism and design fiction provides a beneficial methodological framework for supporting children's understanding of societal implications of emerging technologies while also gaining a deeper understanding of the technology fundamentals.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.