Abstract

Taking an experiential approach to language development, this article links gaming to the language development of a 10-year-old deaf child under speech therapy. Specifically, it examines face-to-face interactions between mediators and the child, during 1 year of gaming in clinical encounters. To do so, it codes data by means of interactional variables (intentionality and subjectivity/intersubjectivity) and textual variables (function versus content words). Results show that gaming yielded affordances in the use of strategic behavior and syntax by the child. They also reveal that repetition is a recurrent communicative strategy that contributes to meaning making, culture learning, and discursive involvement. Furthermore, role reversals by the child and the mediators suggest that gaming played a constitutive part in the development of the boy's subjectivity/intersubjectivity—ultimately, in his development of Portuguese as a second language.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.