Abstract

The development of hot rolling textures in f.c.c. metals has been simulated numerically using a viscoplastic crystal plasticity model assuming different combinations of octahedral and non-octahedral slip systems for several grain-matrix interaction schemes. A combination of quasi-pencil glide and the Lebensohn and Tomé self-consistent model [ Acta Metall. Mater., 1993, 41, 2611] gives a satisfactory simulation of typical hot rolling f.c.c. texture components, i.e. well balanced β-fibre components and a small amount of “Cube”.

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