Abstract
In this paper, we propose a holographic three-dimensional (3D) head-mounted display based on 4K-spatial light modulators (SLMs). This work is to overcome the limitation of stereoscopic 3D virtual reality and augmented reality head-mounted display. We build and compare two systems using 2K and 4K SLMs with pixel pitches 8.1 μm and 3.74 μm, respectively. One is a monocular system for each eye, and the other is a binocular system using two tiled SLMs for two eyes. The viewing angle of the holographic head-mounted 3D display is enlarged from 3.8 ∘ to 16.4 ∘ by SLM tiling, which demonstrates potential applications of true 3D displays in virtual reality and augmented reality.
Highlights
Virtual reality (VR) and augmented reality (AR) have been hot topics recently, and 3D technology is an important part of VR technology [1]
LCoS is a kind of display module in SLM, and it has a compact structure, which is suitable for 3D head-mounted displays (HMD); because its size is about on inch, its resolution is currently up to 4K, and its minimum pixel pitch reaches 3.74 μm
We believe that holographic 3D display for VR and AR can meet the requirements of near-eye display
Summary
Virtual reality (VR) and augmented reality (AR) have been hot topics recently, and 3D technology is an important part of VR technology [1]. Conventional optics present several disadvantages for near-to-eye 3D products for VR and AR [2]. Han-Ju Yeom et al did some work on astigmatism aberration compensation of the holographic HMD, and their system can present holographic 3D images in a see-through fashion clearly in a wide depth range [8]. Galeotti et al designed real-time tomographic holography for AR, which used a large-aperture holographic optical element (HOE) and obtained good results, using a large-aperture HOE to project an off-axis, viewpoint-independent virtual image 1 m away [11]. Peng Sun et al proposed a holographic near-eye display system based on a double-convergence light algorithm and provided a promising solution in future 3D AR realization [16].
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.