Abstract

This article presents a 25-year historical review of algorithm development for computerized business simulations. The articles selected were drawn extensively from the annual proceedings of the Association for Business Simulation and Experiential Learning (ABSEL) conferences. The authors have categorized the historical review into two broad areas: functional business topics and special topics of interest. Both narrative and summary tables address marketing, accounting, finance, human resource, and production/ operations areas. The special topics of interest reviewed include the algorithms for quality and the time-based modeling concerns. The authors conclude the review with issues future modelers of business games should consider.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.