Abstract

SummaryFor educators venturing into 3d virtual worlds, this volume offers practical suggestions and examples for all stages: planning, design, development and deployment of learning experiences, moving them into “thinking in 3d”. While its content may be relevant to you, I advise you will probably find only parts of it of use or interest.Ramesh Sharma

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.