Abstract

To computer-generate high-quality holographic stereograms, a huge number of images must be provided: several hundred for a horizontal parallax and the square of this number for a full parallax. In this paper, we propose to drastically reduce this number to four input images with depth maps (or equivalently, four groups of neighboring images used to compute a depth map) in any pose, in order to create the missing images with depth image-based rendering. We evaluate the view synthesis method objectively before providing visual results of the corresponding holographic stereograms. We believe this method outperforms shearlet-based approaches in objective view synthesis quality metrics and in the number of required input images (7×7).

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call