Abstract

This paper outlines a digital workflow that allows artists to add visual detail to 3D models whilst adhering to the strict polygonal budget that is vital to successfully render in real-time. Two versions of a model – a high-poly model, and a low-poly model – are produced to create a 2D normal map through a process known as ‘baking’, to achieve the illusion of the high resolution detail on the low-resolution model.

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