Abstract

In this paper an analysis of video motion portrayal in terms of classical sampling theory is presented, that uses measurements of the human visual system to determine the highest temporal frequency that the frame-rate should be able to support. A discussion of the limitations of a traditional sampling theory approach is also presented. Additional analysis is given of the effects of camera shuttering and display processing, which are essential parts of any real system. This is the first time that such analysis has been carried out in the context of ultra-high definition television.

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