Abstract

2012 stands to be a hallmark year with the release of the first digital 3D High Frame Rate (HFR) movie, The Hobbit: An Unexpected Journey in December. The past decade of transition from filmed entertainment to digital entertainment has been a challenge, both technically and creatively. Beside the learning curve of dealing with different pieces of equipment, significant effort was expended to replicate the look of 35mm film. So it's very exciting to now have key filmmakers embrace the native beauty of digital photography and push the boundaries on crisp, clear, realistic images that pull the viewer further into the story. Peter Jackson, Director of The Hobbit: An Unexpected Journey and The Hobbit: There and Back Again (slated for release in December 2013), has frequently talked about how this technique makes the viewer feel more present in the action of the movie, as if “the back of the cinema has had a hole cut out of it where the screen is and you're actually looking into the real world.” <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">1</sup> This pair of movies has been photographed digitally in stereo images at 48 frames/sec per eye. James Cameron is also planning on capturing his next two Avatar productions in high frame rates (HFR), very likely 60 frames/sec per eye.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.