Abstract

Abstract We present an implementation of the hierarchical tree algorithm on the individual timestep algorithm (the Hermite scheme) for collisional N-body simulations, running on the GRAPE-9 system, a special-purpose hardware accelerator for gravitational many-body simulations. Such a combination of the tree algorithm and the individual timestep algorithm was not easy on the previous GRAPE system mainly because its memory addressing scheme was limited only to sequential access to a full set of particle data. The present GRAPE-9 system has an indirect memory addressing unit and a particle memory large enough to store all the particle data and also the tree node data. The indirect memory addressing unit stores interaction lists for the tree algorithm, which is constructed on the host computer, and, according to the interaction lists, force pipelines calculate only the interactions necessary. In our implementation, the interaction calculations are significantly reduced compared to direct N2 summation in the original Hermite scheme. For example, we can achieve about a factor 30 of speedup (equivalent to about 17 teraflops) against the Hermite scheme for a simulation of an N = 106 system, using hardware of a peak speed of 0.6 teraflops for the Hermite scheme.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.