Abstract

This paper introduces a new refinement method for computing the triangle sequences of a mesh. We apply the method to construct a single generalized triangle strip that completely covers a parametric or implicit surface. A remarkable feature of this application is that our method generates the triangulation and the triangle strip simultaneously, using a mesh refinement scheme. As a consequence, we are able to produce a hierarchy of triangle strips defined at each refinement level. This data structure has many applications in geometry compression and rendering.

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