Abstract

We propose a biomimetic, two-layered, hierarchical control structure for adaptive locomotion of a hexapod robot. In this structure, the lower layer consists of six uniform subsystems. Each subsystem interacts locally with its neighboring subsystems, and autonomously controls its own leg movements according to the weighted sum of three basic vector fields that represent the three basic motion patterns of the robot body. The upper-layer controller decides the intended body movement, and sends the lower-layer controllers three variables as the weights of each basic vector field. This approach greatly reduces the communication between the two layers, and contributes to real-time adaptive locomotion. 3D dynamic simulations, as well as experiments with a real modularized hexapod robot, show the effectiveness of this hierarchical structure.

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