Abstract
With the help of various different representations of a hexadecagonal fuzzy number, this paper investigates the uncertainty associated with ambiguity and imprecision in the results of 16-component game scenarios. Numerous membership functions for alpha-cuts are established in terms of symmetrical and asymmetrical situations. We look at the centroid methodology, as well as the mean of the alpha-cut technique, the mean of the bounded area removal method and the bounded area included by the fuzzy number. A new centroid-based technique is used to rank two hexadecagonal fuzzy numbers. Defuzzification approaches have also been used to numerical examples based on fuzzy game theory in order to illustrate the effectiveness of the techniques.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.