Abstract

New heuristics in solving the maze routing problem are presented. The proposed MQ algorithm generates a shortest path based on the depth-first vertex traversal approach in the direction towards the target. A set of heuristics is formulated by assigning a directional priority sequence to each vertex while finding the path. This method will find a shortest path between two points, if one exists, on a rectangular grid-of vertices. Some vertices, named blocking vertices, are occupied by other circuitry or by paths already routed, and hence are not available for routing. Blocking vertices are introduced as a means of modelling obstacles during the path finding process. An implementation of the algorithm and its experimental results are also reported.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call