Abstract

Digital learning environments are increasingly becoming popular in recent years. The rising usage of cell phones has invited researchers to design and develop learning applications and games for mobile phones. Specifically, game-based language learning is being promoted by researchers in many parts of the world. “Language Learning Serious Game (LLSG)” is based on a theoretical model constructed by the researcher that supports children learning English as a second language in a cultural context. The usability of such games is evaluated based on well-defined heuristics and other standard methods. This research aims to appraise the usability of LLSG through heuristics and think-aloud approaches while involving all essential stakeholders, including language experts, students, teachers, and game developers. The researcher proposed the heuristics in a cultural context, whereas the think-aloud review is compiled from the rigorous discussion session involving these stakeholders to evaluate the LLSG. The findings obtained from the heuristics evaluation reveal that the usability of LLSG is acceptable. On the other hand, various interesting suggestions and reviews were gathered from the discussion between experts and students. This evaluation will further improve the future versions of the game.

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