Abstract

The notion of Serious Games dates to at least 1970. More recently leaders also identified gaming technology as a possible disruptive technology. If off-the-shelf PC-based aviation games and the vast library of related civilian developed databases and models can be leveraged for serious training use, then existing flight training paradigms from familiarization training to mission rehearsal might be disrupted and provide the military financial, safety, quality, and time benefits for even less cost. This research investigates the contribution that an off-the-shelf, PC-based, aviation game makes to learning using three inexpensive interface configurations. The simulator performance improvement methodology is used to measure the contribution. The research considers interface usability, model fidelity, and simulation sufficiency for task learning. The research also investigates the difference in performance of pilots with and without turbulence with increased load in these configurations. The specific task chosen for research was combat search and rescue with turbulent weather conditions. All forty-five participants in the research were in training to become licensed helicopter pilots. Results of their subjective assessments are also included.

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