Abstract

With the fast development of online communities, it has become critical for firms to understand these communities’ influence on consumers’ consumption experiences. This is especially true in the case of hedonic consumption. The authors used a mixed approach of both quantitative and qualitative studies to analyze consumer online reviews on specific virtual realities (i.e., online video games). This study uncovers three categories of drivers of hedonic consumption in virtual reality, including product attributes, developer strategies, and virtual game community; and three dimensions of outcome, including product-related experience, and behavioral and emotional experiences. The findings also suggest that community involvement intensifies consumers’ hedonic experiences.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.