Abstract

We aimed to describe an experience of developing and applying a Didactic Sequence (DS), which included an educational game designed to study scorpion sting prevention. We developed a didactic game titled "Journey against Scorpionism." The DS unfolded in three stages: firstly, we conducted a dialogued expository class to address the topic of scorpionism. In the second stage, we showcased specimens of scorpions to the students. The third stage involved the application of the didactic game. The project was implemented in five public schools in the city of Governador Valadares, Minas Gerais, Brazil, involving both primary and secondary school students. Approximately 150 students took part in the activities, with an average of 30 students per class. We observed a keen interest among the students regarding the topic, with active participation as they shared stories related to scorpion stings or sought clarification on the subject. This engagement fostered a moment of significant interaction. When we presented the scorpions, there was a palpable enthusiasm for learning about the animal's biology. As the students engaged with the didactic game, we noted that it effectively reinforced the knowledge they had acquired. We believe that these educational initiatives have the potential to contribute to the prevention of scorpionism and, consequently, to reduce mortality resulting from such incidents.

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