Abstract

Virtual Reality (VR) has had significant advances in rehabilitation, due to the gamification of cognitive activities that facilitate treatment. On the other hand, Immersive Virtual Reality (IVR) produces outstanding results due to the interactive features with the user. This work introduces a VR application for memory rehabilitation by walking through a maze and using the Oculus Go head-mounted display (HMD) technology. The mechanics of the game require memorizing geometric shapes while the player progresses in two modes, autonomous or manual, with two levels of difficulty depending on the number of elements to remember. The application is developed in the Unity 3D video game engine considering the optimization of computational resources to improve the performance in the processing and maintaining adequate benefits for the user, while the generated data is stored and sent to a remote server. The maze task was assessed with 29 subjects in a controlled environment. The obtained results show a significant correlation between participants’ response accuracy in both the maze task and a face–pair test. Thus, the proposed task is able to perform memory assessments.

Highlights

  • Reality refers to the physical world in which the human being develops and lives with other elements, using all his senses

  • 5 presents to determine if the response accuracy or the completion timesfrom in this task results, obtaining an average score of (SD = 0.46), showing highthe degree of satisfaction tothe thetest changes related to age, we evaluated the28.36 correlations between ageawith response accuracyof the participants

  • Immersive Virtual Reality (IVR) has not reached its maximum expression in rehabilitation due to the side effects it produces [39,40], there are results that show a better response in immersive systems for cognitive rehabilitation [46,47,48,50,51]

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Summary

Introduction

Reality refers to the physical world in which the human being develops and lives with other elements, using all his senses. With the advancement of science, extended reality (XR) systems have been developed that allow reproducing environments, people, and objects with high fidelity using a computer [3,4]. Continuing with the evolution and in order to provide the user with a range of experiences that resemble real ones, immersive environments have been implemented [4]. This allows the user to have the perspective of living in one reality and experiencing another synthetically at the same time

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