Abstract

In this work, we propose a hardware-friendly reinforcement learning algorithm. The learning algorithm is based on an actor-critic structure implemented with spiking neural networks (SNNs). A biologically plausible and hardware-friendly spike-timing-dependent plasticity learning rule is formulated and employed in the training of SNNs. Several important aspects of applying the learning rule in a reinforcement learning context is studied, especially from the circuit designers’ point of view. Pitfalls of potential noise mixing and correlated spikes are identified and properly addressed. To feature a low-power learning architecture, techniques such as down-sampling data for certain learning blocks, injecting quantization noise as noisy residues in neurons, and proper memory partitioning are proposed. A 1-D state-value function learning problem and a 2-D maze walking problem are examined in this paper to illustrate effectiveness of the proposed algorithm and learning rules. A low-power hardware architecture is proposed and examples are implemented with Verilog. Hardware complexity of the proposed algorithm is analyzed, and potential solutions to breaking memory bottleneck when the size of the problem gets large is also discussed.

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