Abstract

This paper introduces a new haptic wearable system designed for hard-of-hearing or deaf individuals. The system’s primary objective is to create an immersive, engaging, and distinctive experience within video game contexts, by incorporating a haptic feedback interface with vibration motors. The system modular approach allows it to be applied in diverse contexts beyond gaming without needing structure changes, as it has a high-level graphic interface, able to create and edit effects regardless of its use. The obtained results are very promising to increase the immersion level of deaf people in games and other environments.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call