Abstract

This study addresses the handover management issue for Device-to-Device communication in fifth-generation (5G) networks. The Third Generation Partnership Project (3GPP) drafted a standard for proximity services (ProSe), also named device-to-device (D2D) communication, which is a promising technology in offering higher throughput and lower latency services to end users. Handover is an essential issue in wireless mobile networks due to the mobility of user equipment (UE). Specifically, we need to transfer an ongoing connection from an old E-UTRAN Node B (eNB) to a new one, so that the UE can retain its connectivity. In the data plane, both parties of a D2D pair can communicate directly with each other without the involvement of the base station. However, in the control plane, devices must be connected to the eNB for tasks such as power control and resource allocation. In the current standard of handover scheme, the number of unnecessary handovers would be increased by the effect of shadowing fading on two devices. More important, the handover mechanism for D2D pairs is not standardized yet. LTE-A only considers the handover procedure of a single user. Therefore, when a D2D pair moves across cell boundaries, the control channels of the two UEs may connect to different base stations and result in increased latency due to the exchange of D2D related control messages. Hence, we propose a handover management scheme for D2D communication to let both parties of a D2D pair handover to the same destination eNB at the same time. By doing so, the number of unnecessary handovers, as well as the handover latency, can be reduced. In the proposed method, we predict the destination eNB of D2D users based on their movements and the received signal characteristics. Subsequently, we make a handover decision for each D2D pair by jointly factoring in the signal quality and connection stability. Expected improvement can be attained, as revealed in the simulation. Unnecessary handover can be avoided. Consequently, both UEs of a D2D pair reside in the same cell and, therefore, result in increased throughput and decreased delay.

Highlights

  • Due to the rapid evolution of technologies in recent years, the popularization of mobile devices such as smartphones, laptops, and tablets has resulted in immense changes in Internet connection scenarios

  • The number of handovers incurred by the ping-pong effect generates additional latency and degrades the system performance due to the reallocation of resources to the D2D users. To jointly address these two issues, in this paper, we propose a novel D2D handover mechanism for every pair of D2D users to choose their handover target E-UTRAN Node B (eNB) based on their movements and make a handover decision based on the stability of the connections

  • Our objective is to reduce the unnecessary handovers caused by the possible ping-pong effect while keeping both users of the same D2D pair connected to the same eNB

Read more

Summary

Introduction

Due to the rapid evolution of technologies in recent years, the popularization of mobile devices such as smartphones, laptops, and tablets has resulted in immense changes in Internet connection scenarios. The wireless communication system enables ubiquitous connectivity for mobile users anytime and anywhere. More and more new mobile applications, such as high-definition audio, multimedia streaming, and augmented reality, have emerged, which has led to a tremendous demand. Sci. 2020, 10, 4409 for mobile data traffic. Due to the scarce radio resources in wireless networks, an effective way to allocate radio resources while considering the throughput of the entire network and the quality of service (QoS) demand of each user equipment (UE) has become an important issue

Objectives
Methods
Results
Conclusion
Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call