Abstract

Abstract. In recent years, a growing interest in the 3D digitisation of museum assets has been pushed by the evident advantages of digital copies in supporting and advancing the knowledge, preservation and promotion of historical artefacts. Realising photo-realistic and precise digital twins of medium and small-sized movable objects implies several operations, still hiring open research problems and hampering the complete automation and derivation of satisfactory results while limiting processing time. The work examines some recurrent issues and potential solutions, summing up several experiences of photogrammetric-based massive digitisation projects. In particular, the article presents some insights into three crucial aspects of the photogrammetric pipeline. The first experiments tackle the Depth of Field (DoF) problem, especially when digitising small artefacts with macro-lenses. On the processing side, two decisive and time-consuming tasks are instead investigated: background masking and point cloud editing, exploring and proposing automatic solutions for speeding up the reconstruction process.

Highlights

  • 3D results (Table 1, Figures 2-3) show that, without masking unsharp areas produced by the Depth of Field (DoF) effect, the dense point cloud reconstructions achieved with lower Fnumbers are noisier, requiring a longer editing time for the following steps

  • It should be noted that, when handling massive digitisation, limited times for image acquisitions could influence the choice of the capturing parameters, as smaller apertures typically lead to longer acquisition processes

  • The tests on DoF effects (Section 3) when images are acquired with macro-lenses proved that adequate capture settings are crucial for delivering precise and clean geometric results

Read more

Summary

RELATED WORKS

A second crucial point for significantly reducing manual efforts in an image-based 3D digitisation pipeline is background masking This operation is frequently necessary (i) when a turntable is used, and the background is static, (ii) for jointly processing images where the artefact has been flipped (e.g. front and back side) or (iii) to limit the area where Multi-View Stereo (MVS) algorithms are applied to decrease the computational time and unwanted 3D points. Learning-based methods were presented for point cloud denoising (Duan et al, 2019; Hermosilla et al, 2019; Erler et al, 2020; Luo and Hu, 2020; Rakotosaona et al 2020; Luo and Hu, 2021) Promising, these techniques are frequently sensitive to outliers and generally fail with a high level of noise in the data.

Experiments
Developed masking approaches
Tested point cloud denoising methods
Findings
CONCLUSIONS
Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.