Abstract

Traditional human–computer interaction devices such as the keyboard and mouse become ineffective for an effective interaction with the virtual environment applications because the 3D applications need a new interaction device. An efficient human interaction with the modern virtual environments requires more natural devices. Among them the "Hand Gesture" human–computer interaction modality has recently become of major interest. The main objective of gesture recognition research is to build a system which can recognize human gestures and utilize them to control an application. One of the drawbacks of present gesture recognition systems is being application-dependent which makes it difficult to transfer one gesture control interface into multiple applications. This paper focuses on designing a hand gesture recognition system which is vocabulary independent as well as adaptable to multiple applications. This makes the proposed system vocabulary independent and application independent. The designed system is comprised of the different processing steps like detection, segmentation, tracking, recognition, etc. Vocabulary independence has been incorporated in the proposed system with the help of a robust gesture mapping module that allows the user for cognitive mapping of different gestures to the same command and vice versa. For performance analysis of the proposed system accuracy, recognition rate and command response time have been compared. These parameters have been considered because they analyze the vital impact on the performance of the proposed vocabulary and application-independent hand gesture recognition system.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call