Abstract

In this paper we explore what role humans might play in designing tools for reinforcement learning (RL) agents to interact with the world. Recent work has explored RL methods that optimize a robot’s morphology while learning to control it, effectively dividing an RL agent’s environment into the external world and the agent’s interface with the world. Taking a user-centered design (UCD) approach, we explore the potential of a human, instead of an algorithm, redesigning the agent’s tool. Using UCD to design for a machine learning agent brings up several research questions, including what it means to understand an RL agent’s experience, beliefs, tendencies, and goals. After discussing these questions, we then present a system we developed to study humans designing a 2D racecar for an RL autonomous driver. We conclude with findings and insights from exploratory pilots with twelve users using this system.

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