Abstract
We present an efficient, trivially parallelizable algorithm to compute offset surfaces of shapes discretized using a dexel data structure. Our algorithm is based on a two-stage sweeping procedure that is simple to implement and efficient, entirely avoiding volumetric distance field computations typical of existing methods. Our construction is based on properties of half-space power diagrams, where each seed is only visible by a half space, which were never used before for the computation of surface offsets. The primary application of our method is interactive modeling for digital fabrication. Our technique enables a user to interactively process high-resolution models. It is also useful in a plethora of other geometry processing tasks requiring fast, approximate offsets, such as topology optimization, collision detection, and skeleton extraction. We present experimental timings, comparisons with previous approaches, and provide a reference implementation in the supplemental material.
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More From: IEEE Transactions on Visualization and Computer Graphics
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