Abstract

This paper presents a novel HTTP adaptive augmented reality (AR) streaming system. The goal of the proposed system is to provide high quality AR streaming services with low latency through a time-varying wireless network. In the proposed system, we employ a progressive mesh technique to enhance the scalability of AR streaming services, and adopt the metafile structure to support various attributes of progressive meshes necessary for rendering, displaying, and scheduling according to wireless network conditions. Based on this metafile, the proposed system requests the next chunk among AR contents to improve human visual perceptual quality considering the displaying scale values of AR contents on the screen. The proposed system is fully implemented by using well-known open sources (e.g., Android, OpenCV, OpenGL, and Nexus) and C/C++. Finally, the system is examined in real wireless network environments.

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