Abstract
ABSTRACT Braindraw is a participatory technique in which participants collaboratively design the interface for a proposed solution. Conducting braindraw in different design situations is still a factor of difficulty for its use by human-computer interaction professionals in the software industry, as there is no set of basic guidelines to be followed. In this sense, this article presents a narrative literature review, a set of exploratory case studies to identify initial elements for braindraw conduction, and a case study to evaluate and improve the initial set of elements for braindraw conduction. We analyse the collected data using the thematic analysis method. This resulted in a set of guidelines for braindraw conduction.
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